In fact I believe it is heartbreaking for gamers that are trying to play on base consoles. For a game studio as big as CDPR this is unacceptable. To cap it off Cyberpunk 2077 is rocking an eye watering and painful Metacritic score of 2.3 on PS4 as I write this. I would go as far to say that this is very misleading in the marketing of Cyberpunk for console gamers. That’s right!! The embargo did not allow reviewers to capture their own gameplay. CD Project Red also provided reviewers with the actual review footage. All previews and reviews showcased PC footage. Gamers unable to see the console performance prior to launch too. In summary, I completely agree that Cyberflunk is a broken mess. The textures seriously lack, rendering takes quite a few seconds (especially on vehicles), the city feels drastically empty and the combat is very lethargic. So here we are, two days after launch as I write this! I have been live streaming Cyberpunk on my PS4 Pro. Not everyone has been able to acquire the latest generations’ consoles which would have meant a very large portion of the market not being able to play Cyberpunk 2077. It warrants the question why did CDPR bother releasing such an ambitious game on base consoles? Why not exclusively release on the PS5 and Xbox Series S/X? I believe money is the most obvious answer. Cyberpunk 2077 has been branded “a buggy mess” and even more so on base Xbox One and PS4 consoles. Sadly that release has fallen flat on its face and us gamers are not happy. Fast forward to December 10th 2020, and after Cyberpunk’s multiple delays the gaming universe was finally graced with the release. The success of The Witcher 3 on PC and all major consoles left big boots to fill when it came to CD Project Red’s (CDPR) next adventure. Cyberpunk 2077 is arguably one of the most hyped video games since Grand Theft Auto V back in 2013.
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